package org.td.engine.entity;

import org.td.engine.combat.effect.DamageEffect;
import org.td.engine.combat.effect.Effect;

public class ProjectileClass extends EntityClass {
    
    public ProjectileClass(ParameterMap parameterMap) {
        super(parameterMap);
        assetFile = "projectiles/14";
    }

    public float getSpeed() {
        return 450f;
    }

    public Effect getOnHitEffect() {
        return new DamageEffect(100);
    }
}
